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Egypt Frog Zuma: Classic RemakeAI · Claude Fable 5

Game information

Control the stone frog to shoot colored spheres, matching 3 or more of the same color on a winding path to prevent them from reaching the solar black hole. Features 20 levels, endless mode, power-ups, combos, and daily check-ins.

ModelClaude Fable 5
TypeCasual Match-3 Puzzle
Resolution960x540 (16:9)
OrientationLandscape
PlatformsH5 Mobile / PC Web
StoragelocalStorage
AuthorPHARAOH FROG STUDIO
Date2026-07-02
PCMove mouse to aim, left click to shoot, right click/Space to swap spheres, Esc to pause
MobileSlide to aim, tap to shoot, double tap frog to swap spheres, top-right menu to pause

AI generation prompt

Copy this prompt to study or reproduce the game.

"Egypt Frog Zuma: Classic Remake" AI Generation Prompt

Use: Give this prompt to an AI coding assistant to reproduce the game.


Please generate an Egyptian-themed Zuma match-3 web game, single file index.html, zero external dependencies (native Canvas + WebAudio + localStorage), logical resolution 960x540 (16:9 landscape) with decorative borders on narrow screens.

1. Core Gameplay

  • Central stone frog launcher rotates to track mouse/touch, shoots colored balls into the chain rolling along the track.
  • Matching >=3 balls of the same color eliminates them. If any ball rolls into the solar black hole at the end, game over.
  • 20 Levels + Endless Mode. Win condition: Eliminate all balls (no more spawn and chain is empty).

2. Track System

  • Track is represented as a dense list of parametric coordinates. Uses an arc-length table with binary search and interpolation.
  • Four tracks based on progression: 1-4 Snake (spiral), 5-9 Double Branches (two independent chains, mirrored), 10-14 Spiral (2.35 turns), 15+ Crossed tracks. Endless mode uses Spiral.
  • Track rendering: Thick borders (bronze 47px + dark groove 41px), pre-rendered to off-screen Canvas.

3. Ball Chain Physics

  • Balls are sorted by arc length, diameter 40px. The pusher at the tail pushes the chain.
  • Gap Attracting: If colors on both sides of a gap match, the front section pulls back at 300px/s. Merging triggers match-3 checking.
  • Insertion: Launch ball hits chain ball, deciding to insert front or back based on movement vector dot product, pushing the contact section.
  • Total balls must be <= 60% of track capacity.

4. Balances

  • Ball speed starts at 0.8 cell/s, +0.2 every 3 levels (max 2.5). Color types start at 3, up to 6 by level 12.
  • Shoot speed is 13 cells/s. Frog rotation speed is limited to 360°/s.
  • Death zone triggers within 1 cell of black hole (shrink + swallow animation).

5. Scoring & Special Balls

  • Match-3: +10 score, each extra ball +5. Combos x1.2^n. Shooting through gaps: +50.
  • Special Balls: Wildcard Golden Ball, Bomb Ball, Slow Ball, Reverse Ball.
  • Clean clear bonus +500, no-miss bonus +300.

6. Audio/Visuals & System

  • Stone frog with eyes tracking cursor, mouth open animation when firing, forehead gem.
  • Spheres with radial gradient and rotating patterns. Solar black hole with rotating corona.
  • BGM in double harmonic minor scale. Sound effects for launching, matching, combos, and game over.
  • Achievements, daily sign-in system, level select grid, local leaderboard saved via localStorage.