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Seaside Rail RunAI · Claude Fable 5

Game information

Control a kid in a red baseball cap running endlessly on three seaside railway tracks: switch lanes, jump, and slide to avoid oncoming trains, low-clearance bars, and moving blockades. Features cartoon retro 3D visuals, double scores for perfect runs, daily rewards, achievements, and local high score tracking.

ModelClaude Fable 5
TypeInfinite Running Arcade
Resolution480x854 (9:16)
OrientationPortrait
PlatformsH5 Mobile / PC Web
StoragelocalStorage
AuthorSEASIDE RUN STUDIO
Date2026-07-02
PC←/→ Switch lanes, ↑/Space Jump, ↓ Slide, Esc/P Pause
MobileSwipe left/right to switch lanes, swipe up to jump, swipe down to slide, top-left button to pause

AI generation prompt

Copy this prompt to study or reproduce the game.

"Seaside Rail Run" AI Generation Prompt

Use: Give this prompt to an AI coding assistant to reproduce the game.


Please generate a pseudo-3D three-lane infinite runner web game (third-person behind view), single file index.html, zero external dependencies (Canvas 2D perspective projection, no WebGL), logical resolution 480x854 (9:16 portrait).

1. Pseudo-3D Perspective

  • Physical projection: s = 6 / (6 + distance_left). Elements are scaled by projection ratio s.
  • Render with Painter's Algorithm (draw from far to near).
  • Environments: Left beach and sea, palm trees; Right sidewalks and pastel buildings; Center railway tracks with scrolling sleepers.

2. Controls & Character

  • PC: Arrow Left/Right to change lanes, Arrow Up / Space to jump, Arrow Down to slide, Esc/P to pause.
  • Mobile: Swipe gestures (threshold 34px).
  • Character: A cartoon kid in a red cap, white hoodie, blue jeans, and backpack. Animations for running, jumping, sliding, and crashing.

3. Balances & Hazards

  • Speed starts at 3.5m/s, increases by +0.4 every 15s to a max of 9m/s.
  • Jump duration 0.7s (max height 2.8m). Slide duration 0.6s. Lane change duration 0.2s.
  • Obstacles: Low blockades (jump), high-clearance overhead bars (slide), trains (change lanes), and moving blockades.

4. Score & Boosts

  • 1 point per meter. Gold coins (+5 points) scattered along lanes.
  • Perfect run multiplier: dodge 10 obstacles continuously to trigger 2x score for 3 seconds.
  • Shield Item: Grants invulnerability and clears colliding obstacles.

5. System & Audio

  • Achievements, daily rewards, local scoreboards (localStorage).
  • BGM changes tempo based on character's speed. Sound effects for jumping, sliding, coins, and collision.