Fireboy & Watergirl: Temple RemakeAI · Claude Fable 5
Game information
AI generation prompt
Copy this prompt to study or reproduce the game.
"Fireboy & Watergirl: Temple Remake" AI Generation Prompt
Use: Give this prompt to an AI coding assistant to reproduce the game.
Please generate a two-player cooperative platformer puzzle web game, logical resolution 960x540 landscape, file structure: index.html (shell) + levels.js (levels data) + engine.js (physics) + render.js (rendering/input/UI), zero external dependencies.
1. Core Gameplay
- Two characters: Fireboy (W/A/D, immune to fire, dies in water) and Watergirl (Arrow keys, immune to water, dies in fire).
- Green mud and spikes are lethal to both.
- Fireboy collects red diamonds, Watergirl collects blue diamonds.
- Win condition: Collect all diamonds and both stand at their respective exit doors.
- 30 Levels (5 Chapters) + Endless Challenge.
2. Level Design & Mechanics
- Grid system (16 rows x 30 columns ASCII map, 32px/cell).
- Switches: Buttons (stay pressed), levers (toggle state), timed buttons, double buttons.
- Hazards and assets: moving platforms, conveyor belts, pushable wooden boxes.
- Chapter difficulty progression from basic jumping to complex timing switch puzzles.
3. Physics & Controls
- Characters size 40x60, speed 250px/s, gravity 1400, jump initial velocity 580.
- Timed gates and switches. Wooden boxes with gravity, pushable at 110px/s.
- PC: Fireboy W/A/D, Watergirl Up/Left/Right.
- Mobile: Dual virtual joysticks on left/right bottom corners, with toggle button for single-player solo control.
4. Scoring, Audio & Systems
- Points for diamonds, switches, time left, and deathless runs.
- High-quality temple background artwork using Canvas.
- Particle and text popups. Achievements, daily login bonus, setting menus, and local storage saves.