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Fireboy & Watergirl: Temple RemakeAI · Claude Fable 5

Game information

Control Fireboy and Watergirl to cooperate: collect matching gems, trigger buttons, pull levers, push boxes, and ride lifts. 30 handmade puzzle levels across 5 chapters, plus random endless mode. Supports local co-op and dual virtual joysticks.

ModelClaude Fable 5
TypeCooperative Platformer Puzzle
Resolution960x540 (16:9, auto-fit with borders)
OrientationLandscape
PlatformsH5 Mobile / PC Web
StoragelocalStorage
AuthorTEMPLE DUO STUDIO
Date2026-07-02
PCFireboy: W/A/D, Watergirl: ↑/←/→, Space/Esc to pause, Enter to reload
MobileLeft joystick for Fireboy, right joystick for Watergirl. Tap avatar to switch solo mode

AI generation prompt

Copy this prompt to study or reproduce the game.

"Fireboy & Watergirl: Temple Remake" AI Generation Prompt

Use: Give this prompt to an AI coding assistant to reproduce the game.


Please generate a two-player cooperative platformer puzzle web game, logical resolution 960x540 landscape, file structure: index.html (shell) + levels.js (levels data) + engine.js (physics) + render.js (rendering/input/UI), zero external dependencies.

1. Core Gameplay

  • Two characters: Fireboy (W/A/D, immune to fire, dies in water) and Watergirl (Arrow keys, immune to water, dies in fire).
  • Green mud and spikes are lethal to both.
  • Fireboy collects red diamonds, Watergirl collects blue diamonds.
  • Win condition: Collect all diamonds and both stand at their respective exit doors.
  • 30 Levels (5 Chapters) + Endless Challenge.

2. Level Design & Mechanics

  • Grid system (16 rows x 30 columns ASCII map, 32px/cell).
  • Switches: Buttons (stay pressed), levers (toggle state), timed buttons, double buttons.
  • Hazards and assets: moving platforms, conveyor belts, pushable wooden boxes.
  • Chapter difficulty progression from basic jumping to complex timing switch puzzles.

3. Physics & Controls

  • Characters size 40x60, speed 250px/s, gravity 1400, jump initial velocity 580.
  • Timed gates and switches. Wooden boxes with gravity, pushable at 110px/s.
  • PC: Fireboy W/A/D, Watergirl Up/Left/Right.
  • Mobile: Dual virtual joysticks on left/right bottom corners, with toggle button for single-player solo control.

4. Scoring, Audio & Systems

  • Points for diamonds, switches, time left, and deathless runs.
  • High-quality temple background artwork using Canvas.
  • Particle and text popups. Achievements, daily login bonus, setting menus, and local storage saves.