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Brick Game Tetris: Retro LCD RemakeAI · Claude Fable 5

Game information

1:1 replica of the 90s handheld brick game: yellow shell, retro LCD screen, layout buttons, 10x20 grid, 7 classic tetrominoes. Includes combo scores, 20-level speed curve, auto-save/resume, leaderboard, multiple unlockable skins, and 4 retro 8-bit background music tracks.

ModelClaude Fable 5
TypeRetro Casual Arcade
Resolution480x854 (9:16)
OrientationPortrait
PlatformsH5 Mobile / PC Web
StoragelocalStorage
AuthorBRICK GAME STUDIO
Date2026-07-02
PC←/→ Move (Hold to auto-move), ↓ Soft drop, ↑ Permanent speed boost, Space/X Rotate, P Pause, M Mute, R Reset
MobileOn-screen virtual buttons (D-pad + Blue rotate key + function buttons) or touch gestures

AI generation prompt

Copy this prompt to study or reproduce the game.

"Brick Game Tetris: Retro LCD Remake" AI Generation Prompt

Use: Give this prompt to an AI coding assistant to reproduce the game.


Please generate a 1:1 replica of the 90s handheld brick game Tetris, single file index.html, zero external dependencies, logical resolution 480x854 (9:16 portrait), rendering the console shell and screen entirely using Canvas.

1. Visual Console Design

  • Yellow rounded casing with linear gradients and highlight borders.
  • Grey-green LCD screen: 10x20 game grid on the left, info panel on the right (Level, Score, Next preview, Speed, Sound icon, and real-time system clock HH:MM).
  • LCD Grid Ghosting: Empty cells display block outlines at ~7% opacity (simulating retro LCD segment shadows).
  • D-pad and buttons: Blue directional keys, a large blue circular rotation key, and small round function keys (Red = Reset, Green = Sound/Pause/Config).

2. Controls & Input

  • Arrow keys Left/Right to move (DAS long-press: initial delay 0.25s, repeat interval 0.06-0.18s).
  • Down key to Soft Drop (0.045s/grid); Up key increases permanent speed level by +1 (handheld console feature).
  • Rotate: Space / X or Large Blue Button (clockwise, wall kick testing [0, -1, 1, -2, 2]).
  • Red Button / R to Reset; Green Button P to Pause/Resume; M to toggle Sound.
  • Supports vibration feedback (navigator.vibrate).

3. Rules & Balance

  • 10x20 grid, 7 random tetrominoes. Spawn at x=3, y=-1. Game over when spawn space is blocked.
  • Scores: 1/2/3/4 lines clear = 100/300/600/1000 points. Combo multipliers and soft-drop score bonus x1.5.
  • Speed increases every 10 cleared lines.
  • Clear effect: full rows flash for 0.32s before dropping.

4. Systems & Audio

  • Auto-save game progress (matrix, blocks, score, levels) every 10 seconds or on pause/exit.
  • Local high score leaderboard (top 10 matches).
  • Unlockable skins: 4 shell colors, 4 block colors, 3 screen backgrounds based on score achievements.
  • Sound: Retro 8-bit buzzer effects and 4 different 8-bit background tracks (including classic Korobeiniki).